How to compile WLED yourself

A lot of people have been asking how to compile WLED yourself, well, that’s exactly what we’re going to do in this livestream. I know it’s a bit long form content, but we go through it pretty quickly and within 30 minutes you should be building WLED from scratch. I go through all the steps of installing and even how to fix some compile problems!

The boards and info articles

During the video we speak a lot about:


I prepared this livestream a little bit by making a plan with steps, you see me reading from it in the livestream, but the steps are as follows:

  • Visual Studio code install (Visual Studio Code:
  • Install PlatformIO extension in Visual Studio Code
  • Download WLED Github Master ZIP (WLED Github:
    • Unpack in directory somewhere
  •  “Open folder” in Visual studio code and compile standard versions
  • Compile standard WLED
  • Change board type (“env:wemos_shield_esp32” (Serg74 board, but he used the same pinout as for Dig-Uno with ESP32))
  • Custom change pins in board (Npbwrapper.h)
  • Compile Multi-channel mod with new environment setting
    • Create custom platform.ini env for board
      • [env:quinled_dig_quadv1_notemp]
        extends = env:esp32dev
        build_flags = ${common.build_flags_esp32}
         -D ESP32_MULTISTRIP
         -D NUM_STRIPS=4
         -D PIXEL_COUNTS="300, 300, 300, 300"
         -D DATA_PINS="16, 3, 1, 26"
         -D RLYPIN=19
         -D BTNPIN=17


After this we did some more stuff with setting custom values and compiling the temperature mod (which I believe should have worked in the end by the board I was using has a dead sensor (testing board)).



Hopefully this shows that although it might seem complex and difficult at first, compiling WLED yourself with your own custom settings isn’t that hard!